About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
Informative and easy to digest. Focused. Exactly what I was looking for. Not overwhelming, yet thorough. Easy to follow. Would read again.
From a theoretical perspective on graphics, this book offers Groundbreaking. Methodology is sound and consistently applied. It deserves a prominent place in academic libraries.
As a researcher in the field of vulkan, I found this work to be Authoritative. The author demonstrates a profound understanding of the subject matter. Key themes are examined with clarity and depth. Methodology is sound and consistently applied. It deserves a prominent place in academic libraries.
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