About This Book
DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It introduces readers to the fundamentals of graphics pipelines, rendering, ray tracing, and compute workflows, while providing practical examples and optimizations for real-world projects.
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
A beautiful dive into the world of Compute Shaders. Eye-opening. This is the kind of book that stays with you long after finishing. A story that touched my heart and opened my mind.
I had such a great time reading this one! It's all about Shader Development, and - Heartwarming. Each chapter felt like chatting with a really smart friend. It somehow made me laugh and think at the same time. Give it a try—you might just love it too!
I had such a great time reading this one! It's all about GPU Programming, and - Heartwarming. Each chapter felt like chatting with a really smart friend. Give it a try—you might just love it too!
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